Programming is still going on, but art for the long and winding Vectren Project is finished. My star team of three artists included Trevor Barger (animation), Sean Winburn (painting), and Jackie Crofts (painting). They stuck it out like real pros, enduring 5 am shifts, repeated art direction from me, 13 hours of Enigma albums, and courage in the face of retainer boredom! Stand and Salute... BROTHAAAAAA!
Here's a sample of the first game teaching Gas Safety(with more to come soon):
Concrete World "Healed":
Concrete World Broken:
Grass World Broken:
Dirt World Broken:
And finally, Water World - which, in terms of design, production, and budget was not unlike Kevin Costner's Water World:
Water World Broken:
Sunday, July 26, 2009
Every day you don't get better is a day wasted. I expressed this on the fly (and whole-heartedly) to one of our fine artists working on the Vectren project, which concludes this coming Tuesday. On the downside, I put a little too much pressure on myself. But it's the kind of pressure I like. I'm looking for my own ability to see and conceptualize - I'm not looking for a freaking checkbox in a program that will be obsolete in 6 months...
We were trying to figure out backgrounds for an opening cinematic, and had settled on something relatively simple, when I started painting and getting some results that I liked. Though it's going to make us push our deadline to the last second, we're changing to the style posted above, or something like it. I hope it's worth it.
We still have thick woods to get through!