Monday, December 29, 2008

7 Days in 3 Photos

I've been cranking like crazy for the holidays. The first image is the ship from our "Broken" animation, as yet unharmed (I have to create further conceptuals of the damage it takes). It sports folding wings and a visible "arc reactor" ala Dr. Frankenstein's lab. The idea is that this is the first ship in space - and it is based on what an Earth-bound human already understands - birds and fish.


Next is our astronaut, our "Robinson Crusoe" if you will. I employed greek-inspired decoration for his suit. It just made him feel more mythical. I really dig this Steampunk stuff. It's fun to draw, it requires a lot of thought I wouldn't normally employ, and it takes a lot of time.


And lastly here's an image of what I do when I'm not working on this or Vectren:

Yep. Imagine straightening up your house during a tornado. Time has no meaning. The minutes warp by as if on crack, and you've no choice but to continue straightening. That's what tending to the pups is like. Except it's a little more funner than that.

Thursday, December 11, 2008

Steampunk, "Broken"

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Just 3 weeks ago, I asked a couple of people if they wanted to enter CGtalk's Steampunk: Myths and Legends Contest. I came up with an idea that seemed to be a good starting point, and Clint came up with a great title: Broken. I assembled an animatic in between all the other things I have to do, and we've been working from it ever since. Some students at the school are joining us in our quest for CG glory, and with only 7 weeks to produce the thing - well, we've got our work cut out for us.
I have to work on Steampunk at night; my Vectren stuff during the day if ADD doesn't take me down some crazy path.

Wednesday, December 10, 2008

A Worm with a Thought

I created these tiny web Animations for Mediasauce and then-art director Bryan Phillips (now with the Basement) a year ago. The idea was to engage viewers with a mascot personality using randomly loaded sequences. They created the Mediasauce worm, which would sit in the lower left-hand corner, below the main menu occupying itself. Though they only finished the first sequence, I felt the key/breakdown animation sans tweens showed the promise of a fun personality. At some point during the job, they kind of forgot I was working on this, and I didn't receive any communication from them. So I started messing with them at the end. Yes, aren't I a rascal?

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